Tales of Glory and Darkness
Advanced Character Creation
Here is a bit of information on how to make more believable and complex characters.
- Where am I from?
Where is your character from? It could be as little as a place such as a family farm or a slave barge. Getting more into it one could select a specific town and location. The former gives one more versatility. Not just this but it allows the DM to be more liberal in where this place is located. The later example more hammers the character to belonging in one place. The people there may know him and when he goes back he may know a bit about the area.
- What is my goal?
What thing does your character look to achieve in their career. Do they simply want to go out into the world and see where it takes you? Or do you have so sort of motivation to go out? Solving a mystery or hunting down a long lost parent, or hunting down a long lost civilization. One note on motivation is that one can make things hard on themselves and the DM the more complicated the motivation. Solving a puzzle or finding someone is easy but the more detail and complex it becomes; the harder it gets to accommodate. Finding the balance is key.
- Prestige Classes
When one goes for a prestige class it makes a path of sorts the character must go down. Some times these can be feats and skills and other times it may have specific requirements one must go through. The training and getting there should factor in how the character grows. When one suddenly masters a talent they didn’t posses before it just seems odd. In the process one takes to get to a class is should be played out in character. Turning into some trans-formative creature is a experience and process and not just a thing that happens at a level after some other levels.
- Good Old Fashioned Character Ticks…
One thing that helps bring a character to life is the certain ticks and habits that they employ. Do they get mad every time they see a happy couple, or do they hum a certain tune every time they get into danger and don’t know how to get out of it. These things help bring characters to life and make them take on personality. Think hard if trying to come up with something as it will be with them for a time anyways. Another thing is to have certain actions in game that are always followed with certain actions. One may twirl their fingers when casting a spell or yell something loud every time they score a kill.
- Appearance is everything (but not really).
What one looks like is really important to how another sees them. In game the first thing another player sees in their mind is what your character is supposed to look like. In their mind this may be a bit different but for the most part it really sends home what they are interacting with and it also is safe to say that this is how npcs and monsters see you. Keep in mind that certain things raise more questions and make interaction harder. In the long run this can get annoying when every encounter becomes about some flaw or stand out in your appearance. Also a characters charisma isn’t always meaning that they look really good. Though it can mean that it is more of a measure of presence and how one carries ones self. Further more there are many creatures that have higher charisma and look downright haggard. The inverse can be said that there could be people who look very charming but are not. Charisma can be a hard thing to play but really keeping in mind what you look like and how that fits your Statistics one can then portray what that should be.
- Putting it all Together
The last step is taking all you have built and put it into practice. In just one session you can’t make a character into more than a piece of paper. However after two or three sessions you can make them more than that. Over the course of a few levels the things you do to your character make them more of an extension of your mind and where you see them going. The first steps in the planning are more of a diagram or road map to where you are going to get to. Just take it easy and you should be able to portray a character rather than just building one.