Tales of Glory and Darkness
Gnome Racial Traits
•+ 2 Constitution, – 2 Strength.
•Small: As a Small creature, a gnome gains a + 1 size bonus to Armor Class, a + 1 size bonus on attack rolls, and a + 4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
•Gnome base land speed is 20 feet.
•Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
•Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
•+ 2 racial bonus on saving throws against illusions.
•Add + 1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
•+ 1 racial bonus on attack rolls against kobolds and goblinoids.
•+ 4 dodge bonus to Armor Class against monsters of the giant type.
•+ 2 racial bonus on Listen checks and Craft (alchemy) checks.
•Automatic Languages: Common and Gnome.
•Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes.
•Spell-Like Abilities: 1/day — speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation.
(Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.)
•Favored Class: Bard.